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The discord module is exposed on the global scope within the Pylon runtime.

See the Discord SDK section of our Documentation site for an in-depth walk-through of our Discord SDK!

Event-Based Runtime

Events are executed as they are received from the Discord Gateway. You can register event handlers within the Pylon runtime to act upon new messages, guild members, reactions, and much more. Event handlers are expected to be Promises, which may kick off or await additional async tasks.

See discord.on for a list of events and their respective payloads.

Fetching Data

Pylon keeps an in-memory cache of Discord-related objects (guilds, members, channels, messages, etc) to reduce the amount of external calls made to the Discord API when requesting data. As events are received from the gateway, this cache is updated to reflect the latest state-of-the-world at all times.

Most data objects in the Discord SDK have a handful of async functions to fetch data on related objects. If an object is not found, null is typically returned.

Example: A simple !test command that fetches and returns miscellaneous data.

const commands = new discord.command.CommandGroup({
  defaultPrefix: '!'
});

commands.raw('test', async (message) => {
// Get the author of the message
const user = message.author;

// Fetch the guild this message was sent in
const guild = await message.getGuild();

 // Get the channel the message was sent in, note the 'await' keyword
 const channel = await message.getChannel();

 // Fetch role data from the guild for all the roles the user has assigned
 const roles = await Promise.all(
   message.member.roles.map((roleId) => guild.getRole(roleId))
 );

 // Construct a list of role names, separated by new lines
 const roleNames = roles
   .map((role) => {
     if (!role) return;
     return ` - ${role.name}`;
   })
   .join('\n');

 // Reply with some data we found
 await message.reply(
   `You are ${user.toMention()} sending a message in ${channel.toMention()}. You have the following roles:\n${roleNames}`
 );
});

Making Discord API requests

Pylon abstracts API requests into simple functions on data objects, you cannot make Discord API requests directly. If a request is rate-limited, it will delay promise resolution until it is able to execute.

const COOL_ROLE_ID = '421726263504229715';
discord.on('MESSAGE_CREATE', async (message) => {
  // We only care about messages sent in a guild by users
  if (!(message instanceof discord.GuildMemberMessage)) {
    return;
  }

  // A very !cool command.
  if (message.content !== "!cool") {
    return;
  }

  // Do some things with the member
  await message.member.addRole(COOL_ROLE_ID);
  await message.member.edit({ nick: "Mr. Cool" });

  // Respond
  await message.reply("You are now Mr. Cool!");
})

Index

Type aliases

Snowflake

Snowflake: string

Unique identifiers assigned to most Discord objects. You can read more about Snowflakes and how Discord uses them on the Discord docs.

You can copy IDs directly from the Discord app if you have Developer Mode enabled.

Example: Fetching channel data with a Channel ID (snowflake) manually.

const someChannel = await discord.getChannel("640648987937865738");

Events

on

  • on(event: MESSAGE_CREATE | "MESSAGE_CREATE", handler: function): void
  • Fired when new messages are sent in any channel the current bot can read.

    Example: Log all messages to the developer console, and respond to "foo" with "bar".

    discord.on("MESSAGE_CREATE", async (message) => {
      console.log(message);
    
      if (message.content === "foo") {
        await message.reply("bar");
      }
    });

    Note: If you want to create commands, please make use of the command handlers found in discord.command.

    Note: MESSAGE_CREATE events will not be fired for messages sent by the bot itself.

    Parameters

    Returns void

  • on(event: MESSAGE_UPDATE | "MESSAGE_UPDATE", handler: function): void
  • Fired when a message is edited or otherwise updated.

    Note: This event is fired for messages containing embedded links when the unfurl is complete. In this case, the new message object contains the unfurled embed. If you want to see if a user edited a message's content, diff the Message.content property.

    Parameters

    Returns void

  • on(event: MESSAGE_DELETE | "MESSAGE_DELETE", handler: function): void
  • Fired when a message is deleted from a channel.

    If the message data pre-deletion was cached, it will be returned as the second parameter to the handler.

    Parameters

    Returns void

  • on(event: MESSAGE_DELETE_BULK | "MESSAGE_DELETE_BULK", handler: function): void
  • Fired when a message is deleted from a channel.

    If the message data pre-deletion was cached, it will be returned as the second parameter to the handler.

    Parameters

    Returns void

  • on(event: MESSAGE_REACTION_ADD | "MESSAGE_REACTION_ADD", handler: function): void
  • Fired when a reaction is added to a message.

    Parameters

    Returns void

  • on(event: MESSAGE_REACTION_REMOVE | "MESSAGE_REACTION_REMOVE", handler: function): void
  • Fired when a user's reaction is removed from a message

    Parameters

    Returns void

  • on(event: MESSAGE_REACTION_REMOVE_ALL | "MESSAGE_REACTION_REMOVE_ALL", handler: function): void
  • Fired when all reactions on a message are removed at once.

    Parameters

    Returns void

  • on(event: GUILD_CREATE | "GUILD_CREATE", handler: function): void
  • Fired when a bot is invited to a guild, or after the shard serving this guild reconnects to the Discord gateway.

    Parameters

    • event: GUILD_CREATE | "GUILD_CREATE"
    • handler: function
        • (guild: Guild) => Promise<unknown>
        • Parameters

          Returns Promise<unknown>

    Returns void

  • on(event: GUILD_UPDATE | "GUILD_UPDATE", handler: function): void
  • Fired when discord.Guild settings are updated, or when a guild's availability changes.

    Parameters

    • event: GUILD_UPDATE | "GUILD_UPDATE"
    • handler: function
        • (guild: Guild, oldGuild: Guild) => Promise<unknown>
        • Parameters

          Returns Promise<unknown>

    Returns void

  • on(event: GUILD_MEMBER_ADD | "GUILD_MEMBER_ADD", handler: function): void
  • Fired when a new discord.GuildMember is added to a discord.Guild.

    Parameters

    Returns void

  • on(event: GUILD_MEMBER_REMOVE | "GUILD_MEMBER_REMOVE", handler: function): void
  • Fired when a discord.GuildMember leaves a discord.Guild.

    Parameters

    Returns void

  • on(event: GUILD_MEMBER_UPDATE | "GUILD_MEMBER_UPDATE", handler: function): void
  • Fired when one of the following events regarding a discord.GuildMember occur:

    • A guild member changes their username, avatar, or discriminator
    • A guild member updates their guild nickname
    • A role is added or removed from a GuildMember
    • The user starts boosting the guild

    Parameters

    Returns void

  • on(event: GUILD_BAN_ADD | "GUILD_BAN_ADD", handler: function): void
  • Fired when a discord.GuildMember is banned from a discord.Guild.

    The discord.GuildBan event parameter will never contain a reason when received via the gateway.

    Parameters

    • event: GUILD_BAN_ADD | "GUILD_BAN_ADD"
    • handler: function
        • (guildBan: Omit<GuildBan, "reason">) => Promise<unknown>
        • Parameters

          Returns Promise<unknown>

    Returns void

  • on(event: GUILD_BAN_REMOVE | "GUILD_BAN_REMOVE", handler: function): void
  • Fired when a discord.GuildMember is unbanned from a discord.Guild.

    The discord.GuildBan event parameter will never contain a reason when received via the gateway.

    Parameters

    • event: GUILD_BAN_REMOVE | "GUILD_BAN_REMOVE"
    • handler: function
        • (guildBan: Omit<GuildBan, "reason">) => Promise<unknown>
        • Parameters

          Returns Promise<unknown>

    Returns void

  • on(event: GUILD_EMOJIS_UPDATE | "GUILD_EMOJIS_UPDATE", handler: function): void
  • Fired when the list of discord.Emojis on a guild is updated.

    The second parameter in the event contains a structure with the list of emojis previously assigned to this guild.

    Parameters

    Returns void

  • on(event: GUILD_INTEGRATIONS_UPDATE | "GUILD_INTEGRATIONS_UPDATE", handler: function): void
  • Fired when integrations (twitch/youtube subscription sync) are updated for a discord.Guild

    Parameters

    Returns void

  • on(event: GUILD_ROLE_CREATE | "GUILD_ROLE_CREATE", handler: function): void
  • Fired when a discord.Role is created.

    Parameters

    Returns void

  • on(event: GUILD_ROLE_UPDATE | "GUILD_ROLE_UPDATE", handler: function): void
  • Fired when a discord.Role is created.

    Parameters

    Returns void

  • on(event: GUILD_ROLE_DELETE | "GUILD_ROLE_DELETE", handler: function): void
  • Fired when a discord.Role is deleted.

    Parameters

    Returns void

  • on(event: CHANNEL_CREATE | "CHANNEL_CREATE", handler: function): void
  • Fired when a discord.GuildChannel is created, or a new [[discord.DMChannel]] is opened.

    Parameters

    Returns void

  • on(event: CHANNEL_UPDATE | "CHANNEL_UPDATE", handler: function): void
  • Fired when a discord.Channel is updated.

    Parameters

    Returns void

  • on(event: CHANNEL_DELETE | "CHANNEL_DELETE", handler: function): void
  • Fired when a discord.Channel channel is deleted.

    Parameters

    Returns void

  • on(event: CHANNEL_PINS_UPDATE | "CHANNEL_PINS_UPDATE", handler: function): void
  • Fired when a Message Pin is added or removed from a discord.Channel.

    Parameters

    Returns void

  • on(event: VOICE_STATE_UPDATE | "VOICE_STATE_UPDATE", handler: function): void
  • Fired when the discord.VoiceState of a discord.GuildMember is updated.

    This event is fired when a user connects to voice, switches voice channels, or disconnects from voice. Additionally, this event is fired when a user mutes or deafens, or when server muted/deafened.

    Parameters

    Returns void

  • on(event: VOICE_SERVER_UPDATE | "VOICE_SERVER_UPDATE", handler: function): void
  • Fired when Discord finishes preparing a voice server session for the current bot user.

    Note: This SDK currently offers no utilities to send or receive voice data. You can use the token and server address to negotiate the connection yourself.

    Parameters

    Returns void

  • on(event: TYPING_START | "TYPING_START", handler: function): void
  • Fired when Discord finishes preparing a voice server session for the current bot user.

    Note: This SDK currently offers no utilities to send or receive voice data. You can use the token and server address to negotiate the connection yourself.

    Parameters

    Returns void

  • on(event: WEBHOOKS_UPDATE | "WEBHOOKS_UPDATE", handler: function): void
  • Fired when Discord finishes preparing a voice server session for the current bot user.

    Note: This SDK currently offers no utilities to send or receive voice data. You can use the token and server address to negotiate the connection yourself.

    Parameters

    Returns void

  • on(event: USER_UPDATE | "USER_UPDATE", handler: function): void
  • Fired when the current bot's discord.User object changes

    Parameters

    • event: USER_UPDATE | "USER_UPDATE"
    • handler: function
        • (event: User) => Promise<unknown>
        • Parameters

          Returns Promise<unknown>

    Returns void

Const registerEventHandler

registerEventHandler: typeof on

Registers a Promise to be resolved when an event of the given discord.Event type is received.

Alias of discord.on.

Note: Event handlers must be statically registered at the start of the script.

Note: Some event handlers pass two parameters to the handlers, usually with a snapshot of the event object before updating the cache. This is useful for finding what changed within objects after on and delete events.

deprecated

Use discord.on instead

Functions

getBotId

getBotUser

  • getBotUser(): Promise<User>
  • Fetches a discord.User object containing information about the bot user the deployment is running for.

    Returns Promise<User>

getChannel

  • getChannel(channelId: Snowflake): Promise<AnyChannel | null>
  • Fetches a discord.Channel (or more specific child) object for a given Discord channel id.

    Note: You can only fetch channels for the guild your deployment is associated with.

    Parameters

    • channelId: Snowflake

      The channel id (snowflake) you want to fetch channel data for.

    Returns Promise<AnyChannel | null>

getGuild

  • getGuild(guildId: Snowflake): Promise<Guild | null>
  • Fetches a discord.Guild object for a given Discord server/guild id.

    Note: You can only fetch data for the Guild the bot is currently active on.

    Parameters

    • guildId: Snowflake

      The guild id (snowflake) you want to fetch guild data for.

    Returns Promise<Guild | null>

  • getGuild(guildId?: undefined): Promise<Guild>
  • Fetches a discord.Guild object for the active deployment's guild.

    Parameters

    • Optional guildId: undefined

      The guild id (snowflake) you want to fetch guild data for.

    Returns Promise<Guild>

getGuildCategory

getGuildId

getGuildNewsChannel

getGuildStageVoiceChannel

getGuildTextChannel

getGuildVoiceChannel

getInvite

getTextChannel

getUser

  • getUser(userId: Snowflake): Promise<User | null>
  • Fetches a discord.User object containing information about a user on Discord.

    Parameters

    • userId: Snowflake

      The user id (snowflake) you want to fetch data for.

    Returns Promise<User | null>

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